Aspirations
Last updated
Last updated
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The Aspirations section allows you to define your character's overarching goals, motivations, and decision-making processes. Here, you can set both long-term missions and specific objectives, as well as guide how your character responds to certain scenarios. This helps shape the character’s behavior and interactions in a dynamic, evolving environment.
In the Life Mission section, you can define your character's primary purpose or overarching goal. This mission will guide their actions and motivations throughout the environment, shaping how they interact with other characters and the world around them.
In the Personal Goals section, you can set specific objectives for your character to achieve. These goals can evolve over time, and you can track their progress to add depth to the character’s development and storyline.
Press the “Add goal” button to open an entry for a new goal.
Add a Goal Name and a Description of the goal to complete entry. It’s important that the goal is objective and measurable from dialogue with players or other AI agents.
A new goal will be added to the character’s list of personal goals.
Using Intents, you can define specific actions for your character to take based on user-defined intents. By adding training phrases for each intent, you help the character recognize when to trigger these actions during interactions, ensuring more natural and responsive behavior.
Add a title for the Intent, and then click the “Add intent” button.
At the bottom of your list of Intents, you will find that a new Intent has been added. Click “Add training phrase” to start adding a new training phrase.
Enter a phrase you would expect a user to say to the AI agent, which will help trigger a specific action, in the text area labeled "Enter training phrase..."
After entering the training phrase, click the “Create phrase” button.
A new training phrase will be added below the Intent. Continue to add training phrases as needed.
Using Entities, you can define specific objects, concepts, or terms that your AI agent can recognize during interactions. By mapping different synonyms or variations of these entities, you enable your character to understand multiple ways players might refer to the same thing, improving their ability to respond accurately and naturally. This section is key for building more dynamic and flexible dialogue with users.
Add a title for the Entity, and then click the “Add entity” button.
At the bottom of your list of entities, you will find that a new entity has been added. Click “Add Value” to start adding a new entity value.
For "Map" entities, enter a value as an option within the entity. For example, a value for the entity "Item" could be "Health Potion," which might be referenced in the game.
After you enter the New value, press the “Create” button.
A New Value has been added for the “Map” entity. Now you need to add Synonyms (abr. Syn.) for the value.
Type in the Synonym tag for the value. Use “Fuzzy Match” to allow for some deviations in the match from a specified entry synonym.
Press the “enter” or “return” key to complete tag creation. Create as many Synonym tags as needed.
When creating an entity, choose "Regex" from the dropdown to define an entity using a regular expression.
After creating the entity, you can add value(s) for the regex entity.
Enter a name for the value, input the Regex expression in quotation marks (“ ”), and press the “Create” button to finalize the addition.
The new entity value has been successfully created as shown.