Mindset
Last updated
Last updated
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The Mindset section allows you to define AI agent's overall emotional and cognitive state, as well as Sentiment Analysis controls. Here, you can adjust the character's baseline mood, temperament, and decision-making tendencies, shaping how they respond to various situations, players, and events within the virtual environment. This section helps ensure that your character behaves consistently with their defined personality and emotional traits.
You can define Emotional State behavior in terms of four intensities: ‘Mild’, ‘Moderate’, ‘Elevated’, and ‘Extreme’.
After you describe a behavior per intensity of an emotion, a green check mark will appear next to the intensity.
When you want to add an emotional state for describing behaviors, you can use the dropdown to select from 6 distinct emotional states: Happiness, Fear, Sadness, Anger, Surprise, and Disgust.
After selecting an emotional state, click the ‘Add state’ button to finish adding the emotional state.
The new Emotional State will appear at the bottom of the list.
You can define Cognitive State behavior in terms of four intensities: ‘Mild’, ‘Moderate’, ‘Elevated’, and ‘Extreme’.
After you describe a behavior per intensity of a Cognitive State, a green check mark will appear next to the intensity.
When you want to add an emotional state for describing behaviors, you can use the dropdown to select from 6 distinct emotional states: Clarity, Certainty, Confusion, Doubt, Focus, and Distraction.
After selecting an cognitive state, click the ‘Add state’ button to finish adding the cognitive state.
The new Cognitive State will appear at the bottom of the list.
You can adjust the Sentiment Analysis section to help the AI detect and interpret the emotions expressed by players during interactions. Adjust the strength of the analysis with the top slider. When the Sentiment Bias sliders are active, you can adjust the sliders so that the starting point of a user interaction is biased toward favoring one sentiment over its opposite. As a conversation progresses, these values will incrementally adjust according to the sentiment detected in a user's text. Note: Dynamic Relationships must be enabled for this feature to work. Ensure this is enabled on the Interactions Section of the Character Editor.
Click the switch to disabled the Sentiment Biases.